How to Download YouTube Videos by PQ FLV Downloader

 

A One-Click iPhone video converter: Guide on DVD to iPhone conversion

 

Cool iPhone Game

This looks like it would be a pretty cool app! The developer would like to have it in the AppStore though, he has not yet been accepted by Apple. So, I’m not sure how that is going to work but it looks like a cool game none-the-less.

Kingdom Lores brings 3D gaming to the iPhone

The iPhone is an excellent target for gaming. The device’s glorious multi touch display is very intuitive for gaming, and the device has a relatively beefy internal specification sheet. Gaming and the iPhone are no strangers, and that is putting it mildly. Until now though, there have been no real 3D games. Kingdom Lores is out now, and it the first of its kind.

3d gaming for iphone

The game is being developed by Marco Giorgini by using a custom OpenGL rendering engine. This provides excellent rendering of the graphics, and as seen above, the iPhone does a great job. The game can be played in portrait mode, as seen here. Or in landscape, which will provide a first person view of the game play. The object of the game is to explore territories and slay dragons.

The game is not available in Installer just yet. You can get the game though, and manually load it onto your device. It can be had here. The game seems somewhat complete, and hopefully will be made available very soon.

via http://www.iphonebuzz.com/kingdom-lores-brings-3d-gaming-to-the-iphone-202590.php

Raging Thunder - Top Racing Game Comes To The iPhone

 raging thunder on iphone

Here’s a game that’ll have you salivating even more over what we’re likely to see once the App Store is open for business.  Raging Thunder is an award winning racing game arcade style racing game from Polarbit that has just been released on Installer today.  Here’s just a little excerpt from Polarbit’s intro to the game:

Raging Thunder allows players control over some of the most extreme muscle cars in the world, on a variety of tracks set in different beautifully realized environments. The crisp graphics, responsive controls and polished details of Raging Thunder are sure to impress both casual gamers and the hard-core alike.

The version of Raging Thunder released today looks like a certain ‘pre-release’ type beta before a final App Store version next month.  Although it’s still a bit rough around the edges, it looks great and is a blast to play.

You can choose to race only against the clock, do a quick race, or a championship campaign, select from three cars which each offer a slightly different power vs. handling profile, and pick from eight tracks to run on (with two others shown but locked, presumably for a future paid offering).

I’ve only been able to play this for a short while so far tonight, and I’m still figuring out the controls and stuff, but I can see this one being a real favorite - and expect to see even greater things from it next month.

via http://justanotheriphoneblog.com/wordpress/2008/05/06/raging-thunder-top-racing-game-comes-to-the-iphone/

Sega producer talks about Super Monkey Ball for the iPhone

You’ll remember that one of the game demos on the iPhone SDK was Sega’s Super Monkey Ball franchise — Spore got all the headlines, but Sega did show up with a pretty nice port of a game that could do very well on the iPhone. And when producer Ethan Einhorn sat down to talk to GameCyte about the port, he said all the things I want to hear: casual, pick up and play gaming on the iPhone, with interface innovation akin to the Wii and gaming performance comparable to other handheld gaming devices, even with a team that had never touched Cocoa and Open GL before.

There are some nice promises from Sega here for at least one cool game in the App Store in June. We’ll continue to hope Sega (and Apple, and all of the other companies stepping up to develop games for the iPhone) can deliver.

via http://www.tuaw.com/2008/04/14/sega-producer-talks-about-super-monkey-ball-for-the-iphone/

Quake 3 Arena on iPhone & iPod Touch: Video demo

It used to be that a mobile device couldn’t be taken seriously unless you could run Doom on it; the relentless urge for an upgrade means that now it’s a working version of Quake or nothing. Thankfully the iPhone (and iPod Touch) can pass that test, with Quake 3 Arena ported to the handset. Seemingly the work of Canadian game studio HermitWorks (who are behind the Space Trader game), directional control is via the accelerometer and firing is handled by tapping the screen.

Most interestingly, you can take part in multiplayer games. No word on an actual release or whether this is just a proof-of-concept exercise, but we shall keep our fingers crossed all the same.

As an aside, PHONE Mag played with a Qualcomm Android prototype capable of running Quake while at CTIA Wireless last week; check out the video here.

[via Coolest Gadgets]

Unity engine to power iPhone gaming

 iphone game engine

At this time of year, every press release must be taken with a grain of salt, but sometimes products announced on or around 4/1 can prove to be real even when they seem a bit unlikely (1GB of free email? Must be a hoax). It’s in the vein of strange-but-true (I hope) that Unity Technologies announced a beta program for Unity 3D on the iPhone.

Unity’s dynamic game development system (used by some fairly big names), if it makes the leap to the iPhone and iPod touch successfully, will give game creators a spectactular platform for rapid development. Hopefully that will include the unique interaction modes (multitouch, accelerometer & maybe even location awareness) that we saw at the SDK announcement. Can’t wait!

via  http://www.tuaw.com/2008/03/31/unity-engine-to-power-iphone-gaming/

iPhone has the potential to take over handheld gaming

 iPhone Handheld Gaming

Roughly Drafted has a nice, long analysis of the iPhone as a gaming device, and they hit on a lot of great reasons why the iPhone seems destined to be a great gaming platform. Not only will it have the hardware chops to play games (including a few input devices that no other handheld gaming consoles have ever had), but Apple’s SDK implementation, when it finally gets off the ground in June anyway, seems poised to let almost anyone develop any game ideas they have for the device.

Throw in a great distribution platform and a relative lack of competition on the handheld platform (Nintendo is undoubtedly working on a successor to the DS, but other than that, there are no real next-generation contenders so far), and Apple apparently has the potential to do very well in the gaming market.

In fact, the only problem that Apple might bump up against in building up in the iPhone as a gaming device is the cost — at $400, it’ll be the most expensive gaming handheld out there. But given that it’s actually a smartphone, and thus actually benefits from an already installed user base (people who have the iPhone may very well be people who will have never purchased or used a handheld gaming platform before), the price may not be that big an obstacle to ownership.

pushed for the forefont of anything in gaming, but if And if they can build up a respectable library of game titles, they could even brand an iPod touch/phoneless iPhone as a gaming unit, and sell that at a price that would compete with Sony’s PSP and Nintendo’s DS. Apple has never historicallytheir showing at the SDK event is any indication, they may be lining up to make the iPhone the place to play handheld videogames in the future.

via http://www.tuaw.com/2008/03/22/iphone-has-the-potential-to-take-over-handheld-gaming/

NES emulator, other unofficial apps running on iPhone OS 1.2 (Aspen)

NES on iphone os 1.2

Just days after a copy of iPhone OS 1.2 (code-named Aspen) leaked last week, developers have made it possible to run unofficial third-party applications under the new OS version. iPhone OS 1.2 is emulated by the iPhone Simulator included with Apple’s SDK, is required to run official SDK applications and also includes the new enterprise (Exchange, etc.) functionality touted by Apple.

The OS 1.2-compliant unofficial applications are built by the official SDK with the aid of some patched headers, can be run in the Aspen simulator and then pushed live to iPhones running OS 1.2. Below is a screenshot of the NES Emulator (NES.app) running on iPhone OS 1.2.

This breakthrough means not only that these unofficial third-party applications can run on the new iPhone OS version, but that developers can use modified headers to build applications harnessing the full breadth of lower-level iPhone objects rather than the restrictive subset offered by Apple’s official software development kit.

As noted by developer Jonahthan Zdziarksi:

“Apple certainly isn’t about to let such an application on iTunes, but it’s at least a second option for those who don’t want to tinker with the open tool chain, and it allows you to use the “real” APIs, as opposed to the SDK’s pretend ones.”

Official third-party applications run in a sandbox that limits their access to system components and places restrictions on background operation. They make use of a set of APIs overlaid upon the underlying APIs, which have been hidden from access via the official SDK tools but can still be accessed by applications built with unofficial toolchains; this includes many of the “jailbreak” applications currently in circulation.

Despite Apple’s insistence that the SDK available to third-party developers consists of the same tools the company uses in-house, Apple’s own applications can do things that can only be accomplished today with the open toolchain APIs (the unofficial SDK) — and now with the official SDK using the aforementioned modified headers.

Yet more great apps coming for the iPhone

Yesterday we posted about the Apple press release announcing that the SDK had been downloaded more than 100,000 times in four days. It’s also worth noting, however, that Apple basically confirmed that several well-known developers are officially supporting the iPhone and bringing some exciting applications to everyone’s favorite handheld. In addition to the developers represented on stage at the SDK event, of particular interest are:

  • Intuit (of Quicken fame) which wants “to create powerful iPhone applications.”
  • Namco, specifically mentioning Pac Man and, my favorite, Galaga.
  • NetSuite, developer of SuitePhone (CRM software similar to salesforce.com).
  • PopCap games, working on the extremely addicting Peggle as well as classics Bejeweled and Zuma.
  • Six Apart, which is developing an iPhone native TypePad blogging client.

In short, it’s obvious that the App Store is going to be chock full ‘o goodness once June rolls around. Personally, I’m slightly worried that with Peggle and Galaga on my iPhone I’ll never get anything done.

via http://www.tuaw.com/2008/03/13/yet-more-great-apps-coming-for-the-iphone/

CrazyKart 2 Game Preview for iPhone

Int13, a french mobile game developer, let us know that they had successfully started porting their Crazy Kart 2 game over to the iPhone.

- 320 * 320 pixels playing area
- Touch controls with a virtual steering wheel
- 3 vehicle classes (karts, motorbikes, hovercrafts)
- 6 characters with different vehicles
- Downloadable content (new vehicles, new tracks)
- Wifi online multiplayer with match making and up to four simultaneous players a

This game was originally created for Windows Mobile and Symbian Smartphone. They wrote:

Thanks to it’s simplified controls and flexible camera system it was not too hard to adapt it’s interface for the iPhone touch screen, but we’re still evaluating alternatives (like tilt control and landscape display)

The game is perfectly smooth on the iPhone : constant 60 FPS with a pure software engine, we already plan to work on a sequel with a full 3D accelerated engine to exploit the full potential of the device.

A release date has not been set, but targeted for a July release based on the Youtube comments.

via http://www.macrumors.com/iphone/2008/03/13/int13s-crazykart-2-for-iphone-preview/