The companion workshop to Andy's
The companion workshop to Andy's new book 'Transcending CSS - The Fine Art of Web Design', this session will lift the lid on web technologies including XHTML, CSS and DOM scripting and show you exactly where they fit in with modern web design. Andy will reveal the benefits of working with meaningful XHTML markup, he will help you look at structure, semantics and teach the appropriate use of attributes includingsemantics and teach the appropriate use of attributes including...
Archive for the ‘ipod new functions’ Category

Touchpad Pro,the app that makes the iPhone/iPod Touch much more fascinating, enables you to control your computer via your iPhone or iPod Touch. Based upon the VNC technology, your iPhone/iPod Touch can act as a remote screen of your computer and. Let me give you some features of Touchpad Pro1. iPhone & iPod Touch Supported.2. Multi-display, high resolution desktops Supported. 3. Control the mouse and keyboard of your computer wirelessly via your iPhone/iPod Touch.4. Using ScreenView to view your computer’s screen on your iPhone / iPod Touch. 5. User-friendly Touchpad interface for mouse controls.6. able to connect Windows, Mac and anything running a VNC server.7. Easy access to numeric keypad, arrow keys, and function keys via Remote Control.8. Fine-grained control of media player using Touchpad Media Server.



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 More and more iPod audio book downloads sites are emerging to meet the demands of some people.
It’s totally understandable, because the paper book entails certain space and enough time which
are just essential for those who are too busy to be true.

But they still have to commute,and never want to have any second wasted on the road, so iPod audio
book gets the chance.Though avid reader still stand against this newly sprouted thing.

Book-knowledge are still necessary no matter how fast the rythmn of life is, though pleasure reading prevails most of the time.
Nobody can deny a science-fiction book, self-improvement course, or the latest top seller that they can get access thought the mere
earphone.

There are also websites that offer such books for free, and the price is also competitive.
Hard to find some good free audio book sites, so here I’m going to provide you some sites which offers the best service and fastest speed.



I love my iPod Touch. But as an user of alternative operating systems, I also hate it from the bottom of my heart, due to the Apple lock down.

However do I think that rich media players like the iPod Touch are the way to go. Yet I would prefer them to have an open platform to be based on. Having played around with the Android SDK, I don’t see a reason why you couldn’t hide the phone functionality the same way Apple does and offer rich media players.

I hope there will be manufacturers considering exactly that. I’d like to be able to scp my music files to my media player as it comes right out of the box, not hack it to kingdom come and hope that the libgpod developer managed to reverse engineer it in his spare time. I’m sure that guy has better things to do than keep doing this.

Ah well, we’ll see. One thing’s for sure. My iPod Touch is definitely getting replaced with an iPhone formfactor Android device, as soon a decent one will be available. If it won’t be a media player, then an Android phone with headphone jack.

via http://www.tomservo.cc/2008/04/20/google-android-why-only-for-phones/



Two years ago this month, Apple Computer released a small, sleek-looking device it called the iPod. A digital music player, it weighed just 6.5 ounces and held about 1,000 songs. There were small MP3 players around at the time, and there were players that could hold a lot of music. But if the crucial equation is ”largest number of songs” divided by ‘’smallest physical space,” the iPod seemed untouchable. And yet the initial reaction was mixed: the thing cost $400, so much more than existing digital players that it prompted one online skeptic to suggest that the name might be an acronym for ”Idiots Price Our Devices.” This line of complaint called to mind the Newton, Apple’s pen-based personal organizer that was ahead of its time but carried a bloated price tag to its doom.

Since then, however, about 1.4 million iPods have been sold. (It has been updated twice and now comes in three versions, all of which improved on the original’s songs-per-space ratio, and are priced at $300, $400 and $500, the most expensive holding 10,000 songs.) For the months of July and August, the iPod claimed the No. 1 spot in the MP3 player market both in terms of unit share (31 percent) and revenue share (56 percent), by Apple’s reckoning. It is now Apple’s highest-volume product. ”It’s something that’s as big a brand to Apple as the Mac,” is how Philip Schiller, Apple’s senior vice president of worldwide product marketing, puts it. ”And that’s a pretty big deal.”

Of course, as anyone who knows the basic outline of Apple’s history is aware, there is no guarantee that today’s innovation leader will not be copycatted and undersold into tomorrow’s niche player. Apple’s recent and highly publicized move to make the iPod and its related software, iTunes, available to users of Windows-based computers is widely seen as a sign that the company is trying to avoid that fate this time around. But it may happen anyway. The history of innovation is the history of innovation being imitated, iterated and often overtaken.

Whether the iPod achieves truly mass scale — like, say, the cassette-tape Walkman, which sold an astonishing 186 million units in its first 20 years of existence — it certainly qualifies as a hit and as a genuine breakthrough. It has popped up on ”Saturday Night Live,” in a 50 Cent video, on Oprah Winfrey’s list of her ”favorite things,” and in recurring ”what’s on your iPod” gimmicks in several magazines. It is, in short, an icon. A handful of familiar cliches have made the rounds to explain this — it’s about ease of use, it’s about Apple’s great sense of design. But what does that really mean? ”Most people make the mistake of thinking design is what it looks like,” says Steve Jobs, Apple’s C.E.O. ”People think it’s this veneer — that the designers are handed this box and told, ‘Make it look good!’ That’s not what we think design is. It’s not just what it looks like and feels like. Design is how it works.”

So you can say that the iPod is innovative, but it’s harder to nail down whether the key is what’s inside it, the external appearance or even the way these work together. One approach is to peel your way through the thing, layer by layer.

The Aura

If you want to understand why a product has become an icon, you of course want to talk to the people who dreamed it up and made it. And you want to talk to the design experts and the technology pros and the professors and the gurus. But what you really want to do is talk to Andrew Andrew. Andrew Andrew is a ”highly diversified company” made of two personable young men, each named Andrew. They dress identically and seem to agree on everything; they say, among other things, that they have traveled from the future ”to set things on the right course for tomorrow.” They require interviewers to sign a form agreeing not to reveal any differences between Andrew and Andrew, because to do so might undermine the Andrew Andrew brand — and since this request is more interesting than whatever those differences might be, interviewers sign it.

Among other things, they do some fashion design and they are DJ’s who ‘’spin” on iPods, setting up participatory events called iParties. Thus they’ve probably seen more people interact with the player than anyone who doesn’t work for Apple. More important, they put an incredible amount of thought into what they buy, and why: In a world where, for better or worse, aesthetics is a business, they are not just consumers but consumption artists. So Andrew remembers exactly where he was when he first encountered the iPod: 14th Street near Ninth Avenue in New York City. He was with Andrew, of course. A friend showed it to them. Andrew held the device in his hand. The main control on the iPod is a scroll wheel: you spin it with your thumb to navigate the long list of songs (or artists or genres), touch a button to pick a track and use the wheel again to adjust the volume. The other Andrew also tried it out. ”When you do the volume for the first time, that’s the key moment,” says Andrew. ”We knew: We had to have one.” (Well, two.)

Before you even get to the surface of the iPod, you encounter what could be called its aura. The commercial version of an aura is a brand, and while Apple may be a niche player in the computer market, the fanatical brand loyalty of its customers is legendary. A journalist, Leander Kahney, has even written a book about it, ”The Cult of Mac,” to be published in the spring. As he points out, that base has supported the company with a faith in its will to innovate — even during stretches when it hasn’t. Apple is also a giant in the world of industrial design. The candy-colored look of the iMac has been so widely copied that it’s now a visual cliche.

But the iPod is making an even bigger impression. Bruce Claxton, who is the current president of the Industrial Designers Society of America and a senior designer at Motorola, calls the device emblematic of a shift toward products that are ”an antidote to the hyper lifestyle,” which might be symbolized by hand-held devices that bristle with buttons and controls that seem to promise a million functions if you only had time to figure them all out. ”People are seeking out products that are not just simple to use but a joy to use.” Moby, the recording artist, has been a high-profile iPod booster since the product’s debut. ”The kind of insidious revolutionary quality of the iPod,” he says, ”is that it’s so elegant and logical, it becomes part of your life so quickly that you can’t remember what it was like beforehand.”

Tuesday nights, Andrew Andrew’s iParty happens at a club called APT on the spooky, far western end of 13th Street. They show up at about 10 in matching sweat jackets and sneakers, matching eyeglasses, matching haircuts. They connect their matching iPods to a modest Gemini mixer that they’ve fitted with a white front panel to make it look more iPodish. The iPods sit on either side of the mixer, on their backs, so they look like tiny turntables. Andrew Andrew change into matching lab coats and ties. They hand out long song lists to patrons, who take a number and, when called, are invited up to program a seven-minute set. At around midnight, the actor Elijah Wood (Frodo) has turned up and is permitted to plug his own iPod into Andrew Andrew’s system. His set includes a Squarepusher song.

Between songs at APT, each Andrew analyzed the iPod. In talking about how hard it was, at first, to believe that so much music could be stuffed into such a tiny object, they came back to the scroll wheel as the key to the product’s initial seductiveness. ”It really bridged the gap,” Andrew observed, ”between fantasy and reality.”

The idea of innovation, particularly technological innovation, has a kind of aura around it, too. Imagine the lone genius, sheltered from the storm of short-term commercial demands in a research lab somewhere, whose tinkering produces a sudden and momentous breakthrough. Or maybe we think innovation begins with an epiphany, a sudden vision of the future. Either way, we think of that one thing, the lightning bolt that jolted all the other pieces into place. The Walkman came about because a Sony executive wanted a high-quality but small stereo tape player to listen to on long flights. A small recorder was modified, with the recording pieces removed and stereo circuitry added. That was February 1979, and within six months the product was on the market.

The iPod’s history is comparatively free of lightning-bolt moments. Apple was not ahead of the curve in recognizing the power of music in digital form. It was practically the last computer maker to equip its machines with CD burners. It trailed others in creating jukebox software for storing and organizing music collections on computers. And various portable digital music players were already on the market before the iPod was even an idea. Back when Napster was inspiring a million self-styled visionaries to predict the end of music as we know it, Apple was focused on the relationship between computers and video. The company had, back in the 1990’s, invented a technology called FireWire, which is basically a tool for moving data between digital devices — in large quantities, very quickly. Apple licensed this technology to various Japanese consumer electronics companies (which used it in digital camcorders and players) and eventually started adding FireWire ports to iMacs and creating video editing software. This led to programs called iMovie, then iPhoto and then a conceptual view of the home computer as a ”digital hub” that would complement a range of devices. Finally, in January 2001, iTunes was added to the mix.

And although the next step sounds prosaic — we make software that lets you organize the music on your computer, so maybe we should make one of those things that lets you take it with you — it was also something new. There were companies that made jukebox software, and companies that made portable players, but nobody made both. What this meant is not that the iPod could do more, but that it would do less. This is what led to what Jonathan Ive, Apple’s vice president of industrial design, calls the iPod’s ”overt simplicity.” And this, perversely, is the most exciting thing about it.

The Surface

Ive introduces himself as Jony, but really he seems like more of a Jonathan: Friendly and soft-spoken, almost sheepish at times, but also, with his shaved head and English accent and carefully chosen words, an extremely precise man. We spoke in a generic conference room in Apple’s Cupertino, Calif., headquarters, decorated mostly with the company’s products.

Before I really had a chance to ask a question, Ive spent about 10 minutes talking about the iPod’s packaging — the way the box opens, how the foam is cut. He talked about the unusually thin and flexible FireWire cable, about the ”taut, crisp” cradle that the iPod rests in, about the white headphones. ”I remember there was a discussion: ‘Headphones can’t be white; headphones are black, or dark gray.”’ But uniform whiteness seemed too important to the product to break the pattern, and indeed the white headphones have become a kind of secondary, unplanned icon — as Apple’s current ads featuring white-headphoned silhouettes now underscore. It’s those details, he said, that make the iPod special: ”We are surrounded by so many things that are flippant and trivial. This could have been just another self-important plastic thing.”

When it came to pinning Ive down on questions of how specific aspects of the product came to be, he stressed not epiphanies but process. Asked about the scroll wheel, he did not mention the Bang & Olufsen BeoCom phones that use a similar radial dial; rather, he talked about the way that his design group collaborates constantly with engineers and manufacturers. ”It’s not serial,” he insisted. ”It’s not one person passing something on to the next.” I’d push for a lightning bolt moment, and he’d trail off. Finally, at one point, he interrupted himself and said, with sudden energy, ”It’s almost easier to talk about it as what it’s not.”

The surface of the iPod, white on front and stainless steel behind, is perfectly seamless. It’s close to impenetrable. You hook it up to a computer with iTunes, and whatever music you have collected there flows (incredibly fast, thanks to that FireWire cable) into the iPod — again, seamless. Once it’s in there, the surface of the iPod is not likely to cause problems for the user, because there’s almost nothing on it. Just that wheel, one button in the center, and four beneath the device’s LCD screen. (The look, with the big circle at the bottom, is reminiscent of a tiny stereo speaker.)

”Steve” — that would be Steve Jobs — ”made some very interesting observations very early on about how this was about navigating content,” Ive says. ”It was about being very focused and not trying to do too much with the device — which would have been its complication and, therefore, its demise. The enabling features aren’t obvious and evident, because the key was getting rid of stuff.”

Later he said: ”What’s interesting is that out of that simplicity, and almost that unashamed sense of simplicity, and expressing it, came a very different product. But difference wasn’t the goal. It’s actually very easy to create a different thing. What was exciting is starting to realize that its difference was really a consequence of this quest to make it a very simple thing.”

Before Ive came to Apple, he worked independently, often on projects that never got out of the prototype phase; one working model would be made, and then it would sit on a shelf in his office. You can think of innovation as a continuum, and this phase is one end of it. The dreams and experiments that happen outside of — and in a state of indifference toward — the marketplace. At the other end of the continuum are the fast followers, those who are very attuned to the marketplace, but are not particularly innovative. They let someone else do the risky business of wild leaps, then swoop in behind with an offering that funnels some aspect of the innovation into a more marketable (cheaper? watered down? easier to obtain?) package — and dominates. Fairly or not, the shorthand version of this in the technology world would have at one end of the continuum Xerox PARC, the famous R&D lab where all manner of bleeding-edge innovations (including some of the ”look and feel” of the Mac) were researched but never developed into marketable products. And at the other end you’d have companies like Microsoft and Dell.

Apple presents itself as a company whose place on this continuum is unique. Its headquarters in Cupertino is a series of connected buildings arranged in a circle. Behind this surface is a kind of enclosed park. It looks like public space, but of course it isn’t: You can’t get to it unless you’re an Apple employee or are accompanied by one. Along one side of this hermetic oasis are a bunch of tables, set just outside the company cafeteria, and a sign that says Cafe Macs. Here I sat with my P.R. minder and watched Steve Jobs approach in long, energetic strides. It was a perfect day, and he wore shorts with his black turtleneck, and sneakers.

He was very much on message, and the message was that only Apple could have developed the iPod. Like the device itself, Apple appears seamless: it has the hardware engineers, the software engineers, the industrial designers, all under one roof and working together. ”As technology becomes more complex, Apple’s core strength of knowing how to make very sophisticated technology comprehensible to mere mortals is in even greater demand.” This is why, he said, the barrage of devices made by everyone from Philips to Samsung to Dell that are imitating and will imitate the iPod do not make him nervous. ”The Dells of the world don’t spend money” on design innovation, he said. ”They don’t think about these things.”

As he described it, the iPod did not begin with a specific technological breakthrough, but with a sense, in early 2001, that Apple could give this market something better than any rival could. So the starting point wasn’t a chip or a design; the starting point was the question, What’s the user experience? ”Correct,” Jobs said. ”And the pieces come together. If you start to work on something, and the time is right, pieces come in from the periphery. It just comes together.”

The Guts

What, then, are the pieces? What are the technical innards of the seamless iPod? What’s underneath the surface? ”Esoterica,” says Schiller, an Apple V.P., waving away any and all questions about the iPod’s innards. Consumers, he said, don’t care about technical specs; they care about how many songs it holds, how quickly they can transfer them, how good the sound quality is.

Perhaps. But some people are interested in esoterica, and a lot of people were interested in knowing what was inside the iPod when it made its debut. One of them was David Carey, who for the past three years has run a business in Austin, Tex., called Portelligent, which tears apart electronic devices and does what might be called guts checks. He tore up his first iPod in early 2002.

Inside was a neat stack of core components. First, the power source: a slim, squarish rechargeable battery made by Sony. Atop that was the hard disk — the thing that holds all the music files. At the time, small hard disks were mostly used in laptops, or as removable data-storage cards for laptops. So-called 2.5-inch hard disks, which are protected by a casing that actually measures about 2 3/4 inches by 4 inches, were fairly commonplace, but Toshiba had come up with an even smaller one. With a protective cover measuring just over 2 inches by 3 inches, 0.2 inches thick and weighing less than two ounces, its 1.8-inch disk could hold five gigabytes of data — or, in practical terms, about a thousand songs. This is what Apple used.

On top of this hard disk was the circuit board. This included components to turn a digitally encoded music file into a conventional audio file, the chip that enables the device to use FireWire both as a pipe for digital data and battery charging and the central processing unit that acts as the sort of taskmaster for the various components. Also here was the ball-bearing construction underlying the scroll wheel. (The newer iPod models got slimmer by replacing that wheel with a solid-state version and by using a smaller battery.) It is, as Carey notes, an admirable arrangement.

Exactly how all the pieces came together — there were parts from at least a half-dozen companies in the original iPod — is not something Apple talks about. But one clue can be found in the device itself. Under the Settings menu is a selection called Legal, and there you find not just Apple’s copyright but also a note that ”portions” of the device are copyrighted by something called PortalPlayer Inc. That taskmaster central processing unit is a PortalPlayer chip. The Silicon Valley company, which describes itself as a ‘’supplier of digital media infrastructure solutions for the consumer marketplace,” has never publicly discussed its role in the iPod. Its vice president for sales and marketing, Michael Maia, would talk to me only in general terms.

PortalPlayer was founded a little more than four years ago with an eye toward creating basic designs for digital computer peripherals, music players in particular. Specifically, the company wanted to build an architecture around tiny hard disks. Most early MP3 players did not use hard disks because they were physically too large. Rather, they used another type of storage technology (referred to as a ”flash” chip) that took up little space but held less data — that is, fewer songs. PortalPlayer’s setup includes both a hard disk and a smaller memory chip, which is actually the thing that’s active when you’re listening to music; songs are cleverly parceled into this from the hard disk in small groups, a scheme that keeps the energy-hog hard disk from wearing down the battery. More recently, PortalPlayer’s work has formed the guts of new players released by Samsung and Philips. A trade journal called Electronics Design Chain described PortalPlayer as having developed a ”base platform” that Apple at least used as a starting point and indicated that PortalPlayer picked other members of the iPod ”design chain” and helped manage the process.

Interestingly, the legal section in the first version of the iPod used to include another copyright notice on behalf of a company called Pixo, which is reported to have created the original operating system for the iPod. Pixo has since been bought by Sun Microsystems, and the credit has disappeared from both newer iPods and even more recent software upgrades for the original model.

Apple won’t comment on any of this, and the nondisclosure agreements it has in place with its suppliers and collaborators are described as unusually restrictive. Presumably this is because the company prefers the image of a product that sprang forth whole from the corporate godhead — which was certainly the impression the iPod created when it seemed to appear out of nowhere two years ago. But the point here is not to undercut Apple’s role: the iPod came together in somewhere between six and nine months, from concept to market, and its coherence as a product given the time frame and the number of variables is astonishing. Jobs and company are still correct when they point to that coherence as key to the iPod’s appeal; and the reality of technical innovation today is that assembling the right specialists is critical to speed, and speed is critical to success.

Still, in the world of technology products, guts have traditionally mattered quite a bit; the PC boom viewed from one angle was nothing but an endless series of announcements about bits and megahertz and RAM. That 1.8-inch hard disk, and the amount of data storage it offered in such a small space, isn’t the only key to the iPod, but it’s a big deal. Apple apparently cornered the market for the Toshiba disks for a while. But now there is, inevitably, an alternative. Hitachi now makes a disk that size, and it has at least one major buyer: Dell.

The System

My visit to Cupertino happened to coincide with the publication of a pessimistic installment of The Wall Street Journal’s Heard on the Street column pointing out that Apple’s famous online music store generates little profit. The more interesting point, noted in the back half of the column, is that Apple doesn’t expect it to generate much profit — it’s a ”Trojan horse” whose real function is to help sell more iPods. Given that the store was widely seen as a pivotal moment in the tortuous process of creating a legitimate digital music source that at least some paying consumers are willing to use, this is an amazing notion: Apple, in a sense, was willing to try and reinvent the entire music business in order to move iPods.

The column also noted that some on Wall Street were waiting to see what would happen to the iPod once Dell came out with its combination of music store and music player. (The Dell DJ is slightly bigger than the iPod but claims a longer battery life, which the company says is what its consumer research indicated people wanted; it costs $250 for a 15-gigabyte version, $300 for 20 gigabytes, or nearly 5,000 songs.) Napster’s name has been bought by another company that has launched a pay service with a hardware partner, Samsung. But it was Dell that one investor quoted in the Journal article held out as the rival with the greatest chance of success: ”No one markets as well as Dell does.” This was causing some eye-rolling in Cupertino; Dell is not a marketer at all. Dell has no aura; there is no Cult of Dell. Dell is a merchandiser, a shiller of gigs-per-dollar. A follower. Dell had not released its product when I met Jobs, but he still dismissed it as ”not any good.”

About a week later Jobs played host to one of the ”launch” events for which the company is notorious, announcing the availability of iTunes and access to the company’s music store for Windows users. (In what seemed an odd crack in Apple’s usually seamless aura maintenance, he did his demo on what was clearly a Dell computer.) The announcement included a deal with AOL and a huge promotion with Pepsi. The message was obvious: Apple is aiming squarely at the mainstream.

This sounded like a sea change. But while you can run iTunes on Windows and hook it up to an iPod, that iPod does not play songs in the formats used by any other seller of digital music, like Napster or Rhapsody. Nor will music bought through Apple’s store play on any rival device. (The iPod does, of course, work easily with the MP3 format that’s common on free file-swapping services, like KaZaA, that the music industry wants to shut down but that are still much more popular than anything requiring money.) This means Apple is, again, competing against a huge number of players across multiple business segments, who by and large will support one another’s products and services. In light of this, says one of those competitors, Rob Glaser, founder and C.E.O. of RealNetworks, ”It’s absolutely clear now why five years from now, Apple will have 3 to 5 percent of the player market.”

Glaser says he admires Apple and likes Jobs, but contends that this is simply the latest instance of the company’s tendency, once again, to sacrifice commercial logic in the name of ”ideology.” Not that Apple can’t maintain a business by catering to the high end and operating in a closed world. But maintaining market leadership, while easy when the field of competitors is small, will become impossible as rivals flood the market with their own innovations and an agnostic attitude about what works with what. ”The history of the world,” he says, ”is that hybridization yields better results.” With Dell and others aiming a big push at the Christmas season, it’s even possible that Apple’s market share has peaked.

Jobs, of course, has heard the predictions and has no patience for any of it. Various contenders have come at the iPod for two years, and none have measured up. Nothing has come close to Apple’s interface. Even the look-alike products are frauds. ”They’re all putting their dumb controls in the shape of a circle, to fool the consumer into thinking it’s a wheel like ours,” he says. ”We’ve sort of set the vernacular. They’re trying to copy the vernacular without understanding it.” (The one company that did plan a wheel-driven product, Samsung, changed course after Apple reportedly threatened to sue.)

”We don’t underestimate people,” Jobs said later in the interview. ”We really did believe that people would want something this good, that they’d see the value in it. And that rather than making a far inferior product for a hundred dollars less, giving people the product that they want and that will serve them for years, even though it’s a little pricier. People are smart; they figure these things out.”

The point that companies — like Dell — that have no great reputation as innovators but a track record of winning by playing a price-driven, low-margin volume game was dismissed. The iPod has already been improved several times, Jobs said, and will keep improving in ways that keep it ahead of the pack. (He wouldn’t get specific.) ”For whatever reason,” he said with finality, ”the superior product has the largest share. Sometimes the best product does win. This may be one of those times.”

The Core

Actually, Jobs seemed a little annoyed. Looking back at my notes, I found it remarkable how many of his answers begin with some variation of ”No,” as if my questions were out of sync with what he wanted to say. (Before I could finish a question about the significance of Apple’s pitching a product to Windows users, for instance, he corrected me: ”We’re not pitching the Windows user. We’re pitching the music lover.”) After half an hour of this, my inquiries really did start to fall apart, so I didn’t expect much when I resorted to asking, in so many words, whether he thinks consciously about innovation.

”No,” he said, peevishly. ”We consciously think about making great products. We don’t think, ‘Let’s be innovative!”’ He waved his hands for effect. ”’Let’s take a class! Here are the five rules of innovation, let’s put them up all over the company!”’

Well, I said defensively, there are people who do just that.

”Of course they do.” I felt his annoyance shift elsewhere. ”And it’s like . . . somebody who’s not cool trying to be cool. It’s painful to watch. You know what I mean?” He looked at me for a while, and I started to think he was trying to tell me something. Then he said, ”It’s like . . . watching Michael Dell try to dance.” The P.R. minder guffawed. ”Painful,” Jobs summarized.

What I had been hoping to do was catch a glimpse of what’s there when you pull back all those layers — when you penetrate the aura, strip off the surface, clear away the guts. What’s under there is innovation, but where does it come from? I had given up on getting an answer to this question when I made a jokey observation that before long somebody would probably start making white headphones so that people carrying knockoffs and tape players could fool the world into thinking they had trendy iPods.

Jobs shook his head. ”But then you meet the girl, and she says, ‘Let me see what’s on your iPod.’ You pull out a tape player, and she walks away.” This was an unanticipated, and surprisingly persuasive, response. That’s thinking long-term, I said. ”No,” said Steve Jobs. ”That’s being an optimist.”

Rob Walker writes frequently for the magazine.

via  http://www.nytimes.com/2003/11/30/magazine/30IPOD.html?ei=5007&en=750c9021e58923d5&ex=1386133200&partner=USERLAND&pagewanted=all&position=



gram_holder_t.jpg

Back in 2005 I was suddenly (and inexplicably) struck by the urge to see if I could modify a gramophone (or phonograph, as I believe it’s referred to in the US) to be compatible with devices like my mp3 player or anything else that takes a 3.5mm jack. On investigating, I found a reproduction gramophone for sale on Ebay for £30 (about $50), and in a fit of ‘what-the-hell’ ended up ordering one. With the delivery of one extremely large box I had my gramophone.

Fortunately, I found I was able to produce an excellent result with far less effort or complexity than I had anticipated: if you have a few basic tools, simple components and soldering skills (oh, and a gramophone) you should have no trouble with this build. See below for my reasons and experiences, a summary of how it was built, and an analysis of the final product.

Why?

There are various ways to rationalise it - for instance, since it makes use of mechanical amplification rather than electrical, it doesn’t need batteries or a plug and saves power. In reality, though, I made it because it was fun, and because I liked the idea of adapting an archaic tool to a similar, modern problem. Plus, a gramophone horn has a certain character and style that impersonal speakers lack.

First Attempt

Unfortunately, graduation combined with my usual procrastination to mean I put off the project and eventually led to me doing a fairly shoddy job, which I was never happy with. The initial build was considerably simpler than the final version presented here; while I was thinking about how to construct it, a friend pointed out that the size of a headphone speaker that I’d dissected was roughly equal to the size of the opening to which the soundbox is normally attached. The quick application of some copper tape, araldite and silver paint later and I had a very basic working system. The problem was, it looked pretty ugly (I’d done my bets to sculpt the araldite, but it still looked remarkably like a blob), and the volume left a lot to be desired.

Not being particually proud of the result, it was only a matter of time before I decided to try again. Step one involved several hours with a heavy file to remove the araldite and everything else I’d added, which put me back at the starting point determined to do a better job.

Design and Build

For my proper design, I decided to focus on modifying the soundbox. The way the model of gramophone I have works is that the the record turns, causing a needle held in a groove to vibrate. These vibrations pass up the needle to the soundbox. Inside the soundbox, the end of the needle’s holder is connected to a thin metallic membrane about 4cm across; this is the first stage of amplification, as the vibrating needle causes the membrane to vibrate as well, producing faint sound waves which are amplified by the resonant quality of the small metal casing around the vibrating membrane. The soundbox is connected to the brass horn of the gramophone, which further resonates and amplifies the sound into what is that is then projected into the room.

My gramophone came with an HMV soundbox, the top plate of which is held on by three small screws. Removing these gave access to the inside, which I proceeded to gut, removing the tympanic membrane and snapping off the needle holder by wiggling it back and forth until the metal fatigued and broke, which left me with a hollow metallic container with a somewhat jagged hole at the bottom. At this stage I did some initial tests, confirming that a speaker inside the now-empty soundbox would give me sufficient volume without any additional amplification.

Obviously, I needed something to create sound, replacing the tympanic membrane. Fortunately, Maplin sell some nice thin mylar speakers, and I found the 55mm one suited me nicely; it’s be larger than the original foil disc because it has a solid frame and sits snugly inside the soundbox (whereas the foil could only be held in place by the needle holder, not touching the sides to avoid damping any vibrations), about 5mm closer to the front than the original membrane.

The next step was to smooth and enlarge the hole through which the needle-holder had entered; it was already quite large, so it didn’t take too much work with a small file to smooth it off. I also filed down the thread on the 3.5mm mono jack I planned to use as the input, so that it fitted snugly into the soundbox, leaving the connector poking out nicely.

Since the soundbox had some fretwork at the back and I didn’t particually want the wiring to be visible, I glued a circle of kitchen foil to a larger circle of paper, and glued it to the bottom so that the metallic foil was visible through the metal fretwork. A couple of pieces of carboard glued together provided a platform on which to rest the speaker (which otherwise had a tendency to rattle inside the box when closed up).

I recommend soldering a pair of wires to the jack before soldering/glueing the jack in place (you can push them through the hole as you slide the jack in); I didn’t, which required a degree of dexterity with a hot soldering iron (and some swearing) when it came to attaching said wires. I held the jack in place with the liberal use of superglue before slotting it in, bending the arms outwards so that they would resist any force pulling the jack outwards, and adding a couple of dabs of solder to make sure it wouldn’t budge. The only thing left was to solder the wires to the speaker, screw the top back onto the soundbox, and christen the project by digging out some Elgar for the occasion.

gram_final_t.jpg

Volume: The volume is mostly good, though not quite perfect: if you plug in an iPod you were previously listening on headphones, then the volume from a meter or so away is a little less loud than when you had the earbuds in - you need to increase the volume a couple of notches to get it back to the same level. It’s only noticeable if you’re doing a direct comparison, though; the gramophone is perfectly able to fill a room at medium volume setting, and maxing out the volume on your portable player produces a suitably impressive racket. The loss is probably due to a decrease in the resonant properties of the soundbox caused by swapping out the tympanic membrane for a speaker. Without adding electronic amplification (which would pretty much ruin the whole point), the only way to increase the volume for a given input is to change the gramophone itself - my one is a cheap reproduction; a different horn might give more volume.

Sound quality: There is a notable difference between the sound produced by the gramophone and a normal speaker; while it’s hard to characterise the exact difference the music from the gramophone does seem slightly ‘flatter’, perhaps because the horn is amplifying the midrange more than the extremes. It’s not unpleasant, though, and definitely gives the output its own tone.

Looks: The final product looks very fine indeed - one advantage I hadn’t anticipated is that when not plugged in the protruding jack rests on the turntable rather like the needle would in a real gramophone (though to play it it has to be turned sideways to make room to plug in a device or extension cable). The only downside is that I’ve found the jack has a tendency to scuff the felt on the turntable, which has left a small but noticeable bare patch; I’ll probably add a discreet piece of plastic to rest it on at some point.

Extensions

Since I’m happy with the result I probably won’t make any modifications beyond this (though I can’t quite rule out a completely new project including a music player build into the base with some sort of archaic display and controls). There were a couple of ideas I had during the build that I discarded as unnecessary that others might want to incorporate:

Active Amplification: When I first started, I was concerned that I might not be able to get the volume I needed for a practical build (particularly with my original setup, where a portable music player needed to be turned up to its maximum volume to get a respectable sound out of the thing). If this had proved to be the case I anticipated adding a small amplifier inside the case, pulling the recharging component from a cheap wind-up torch or radio to power the amplifier (since the turntable is wound up with a detachable crank slotting in through the side). Fortunately it wasn’t necessary, so I didn’t have to dismantle the beautiful clockwork turntable drive.

Volume Control: Until quite a late stage I toyed with including a simple volume control sticking out of the back out the soundbox using a potentiometer. While it would have been a simple addition in the end I decided it was unnecessary since I’d just keep it turned to maximum (and none of the potentiometers I had on hand had a narrow enough knob to fit through the grill).

Conclusion

Overall I’m very pleased with the piece - it looks great, works well and was a very simple build, all things considered. One advantage this design has is that because only the soundbox has been modified it can be used with any gramophone sized to take an HMV soundbox without any need for modification or damage. The only problem now is that it’s pretty big, and takes up rather a lot of space in my flat.

via  http://www.r-hansen.com/tech/gram.html



Forget about MySpace. Music groups are now turning to branded search engines to reach their fans online.

By using the special search engines, fans earn points that can be redeemed for band swag, like T-shirts, posters, and autographed guitars, as well as etched iPods and other electronics, movie tickets, music, and books.

Ted Nugent fans can even win a hunting trip with the carnivorous rocker.

“It makes the bands look tech-savvy. They don’t look so old and legacy-like,” says Hab Haddad, vice president of business development at music management firm McGhee Entertainment. The firm represents Ted Nugent, Hootie and the Blowfish, and KISS, a favorite among Internet searchers, apparently.

Barry Manilow’s site is also pretty popular, says Ron Leshem, vice president of marketing at Prodege, the firm that creates and markets the sites. KISS and Manilow are each “getting a check every month in the multiple thousand-dollar range,” he says.

The KISS search site has a nice big picture of the photogenic band in all their face-painted glory, and a search box for Web, news, images, or video searches for anything your heart desires. The results are powered by Google and Ask. It gets about 20,000 unique visitors a month, according to Leshem.

You earn “Swag Bucks” as you search on the site, or any of the other approximately 80 celebrity-branded search sites, which include Beyonce, Wynonna Judd, Willie Nelson, Hilary Duff, the Indiana Pacers, the Indianapolis Colts, and New England Patriots wide receiver Randy Moss.

For 45 Swag Bucks you can get a $5 credit at Starbucks; 325 Swag Bucks gets you KISS fragrance for men; and for 2,500 Swag Bucks you can get a Gene Simmons Gold Record (Rare Production Sample).

It’s unclear how many searches you have to conduct to get a point. People tend to win about five times a day, and you can get matching Swag Bucks for referring friends, according to Leshem.

For the band management firms, signing up for a branded search site is a no-brainer. They earn, on average, 15 cents per click on a sponsored link; they get traffic to the bands’ other Web sites through a toolbar fans can install; and they get rid of promotional items from tours that are just laying around the band office, says Haddad.

I’m waiting for the Spinal Tap search site, myself

via  http://www.news.com/8301-10784_3-9913701-7.html?tag=nefd.top



Tansee has already updated all products,such as the product Tansee iPod Transfer can transfer songs by playlists now.
Tansee iPod Transfer -Solution for iPod!
http://www.globalshareware.com…ee-iPod-Transfer.html

An ultimate application for transferring songs and videos from your iPod to a Windows based PC, you can search songs or videos by title, artist, album, genre…

Tansee iPod Transfer is a sound of blessing for frustrated Apple’s iTune users who can’t copy music files from iPod to pc desktop or laptop since iTune blocks iPod-to-computer song transfer.

With Tansee iPod Transfer, iPod users can transfer iPod Songs to PC easily. Tansee iPod Transfer utilizes iPod’s internal database to display your iPod’s files instantly.

Tansee iPod Transfer is fully compatible with all existing iPods including iPod, iPod Photo, iPod mini, iPod shuffle, iPod nano and iPod video.

New!!! Tansee iPod Transfer can transfer songs by playlists now.Enjoy it now!

via http://www.globalshareware.com/forum/messageview.cfm?catid=14&threadid=143&enterthread=y



iMuffs headphones from Wi-Gear improve sound, work wirelessly with most iPods

In the world of iPod accessories—4,000-plus and counting—the ones worth the money are those that improve the listening experience. I have two for you today, one that will be great when the bugs are worked out and a pair of headphones that makes iPod portability even better.

Let’s start with the almost-there product. “Almost” because it worked with some iPods I tested, but not all. I often won’t write about a product proving unreliable, but I really like what this does and, more importantly, I believe that the people building it will soon get it right.

It’s called miShare, and the simple, rectangular gadget is smaller than a standard iPod but bigger than the redesigned Nano (affectionately dubbed the “fatty”). At both ends there is a 30-pin adapter to connect two iPods to transfer songs from one to another.

And it works, mostly.

Plug an iPod with the music to share into the source end. Let’s call this the “pitcher.” (Hey, baseball season is here!) At the other end, plug into the “catcher” iPod to receive the music.

Unfortunately, my 80-gigabyte iPod did not work as a catcher. But as a pitcher, it sent songs to my fatty. With the fatty, I was able to share music—as a pitcher and catcher—with a colleague’s iPod.

That’s why I love this little gadget. It’s designed to swap music between friends, so you can share iPod playlists and tips on new artists. This is very convenient and fast; songs move over in seconds.

There are a few reasons why I had trouble with some iPods.

First, it will not work with the Touch and the iPhone, yet.

Second, the catcher iPod must be in “manual” update mode. When you plug your iPod into a computer to sync it, the default setting is for automatic updates, but it is easy to switch to manual. In manual, whenever you add music, movies or photos to your computer and want it on the iPod, you instruct the iPod to pick up that content.

But changing this setting on my 80 gb iPod didn’t fix my problem.

Third, the miShare developers—two guys working from a Brooklyn, N.Y., apartment—are working out some bugs. My big iPod, for instance, has too much data on it, causing transfer problems. But the fatty, which can hold up to 8 gb worth of content, did not have that issue.

This issue and some others—you can share video and photos too, but not seamlessly—will be addressed in a software upgrade set for release in a few weeks, said co-founder Nathaniel Wice. He called my issue an “intermittent problem” related to the iTunes database.

Another update will follow to address compatibility issues with the Touch and iPhone.

Wice called the development of miShare, which runs on the open-source Linux platform, a “constant” work in progress. “Designing something that’s easy to use is a process.”

When it works, it is easy to use. The device has one function button. Just make an “on-the-go” music playlist on the iPod and press the function button. The songs move over.

But not all songs. To address the obvious legal issues of sharing music between iPods, songs protected by digital rights management software—primarily those bought at Apple’s iTunes store—won’t play on the catcher iPod.

Some people might question the ability to share music so freely, but this is a legal device designed for one-to-one sharing. It’s not a piece of file-sharing software where thousands of people can get a copy of a song.

Despite the early flaws, I recommend miShare. It will only improve, and the software on the device can be upgraded so you won’t have to buy another. It is sold for $100 at www.miShare.com, and discussions are under way with a major brick-and-mortar retailer, Wice said.

A sound enhancement

Regular readers know I often recommend iPod buyers improve the sound with new headphones.

The iMuffs do that plus provide a great wireless connection via Bluetooth. They are made by Wi-Gear and can be bought on the firm’s site, Wi-Gear.com.

The model I tested sold for $150 and paired easily and quickly with each iPod I tested, except one, the iPod Touch. Wi-Gear has introduced a new model, the $180 MB210, which works with the Touch.

I also tested the iMuffs on a TV-playing phone, the Verizon Voyager, and was quite pleased that I could watch live games from the NCAA Men’s Basketball tournament while listening with the iMuffs. Beautiful.

So, yes, these work with music-playing phones, except the iPhone. That’s Apple’s fault because it didn’t include a profile in that music phone for stereo Bluetooth headphones.

You might think the price for these headphones is high, but the iMuffs ship with a Bluetooth adapter for the iPod. That’s usually a $40 item sold separately.

Via  http://www.chicagotribune.com/business/chi-mon-tech-buzz-ipod-mishare-imar31,0,7036862.story



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The iPod video is one sexy player, but let’s face it: that tiny display is hardly suitable for any real video playback.

The Portable iPod Video Enlarger and DVD Player solves this problem by allowing you to integrate your 5th generation iPod and watch the movie on a 8 1/2-inch 16:9 widescreen LCD screen. That’s about 2.75 times bigger than the iPod’s screen.

According to the manufacturer, due to the use of active matrix technology, the LCD can redraw images faster than typical LCD monitors, resulting in a sharper, more detailed resolution.

It features dual headphone jacks so that two people can share the video player. Perfect for sharing with a friend or spouse on a long flight or drive. It also comes with a remote control and a strap for attaching to a car headrest.

via http://www.trendhunter.com/trends/portable-ipod-video-enlarger-dvd-player



iphone_skype.jpg

A confluence of what-ifs: Envisioning a WiMax version of the iPod Touch with Skype.

(Credit: CNET)If you want an iPhone in the U.S., you’ve got two choices: use AT&T’s wireless service, or risk unlocking your phone to use T-Mobile (the only other American provider that’s compatible with the iPhone’s SIM-based GSM design). And with AT&T’s exclusivity contract in effect until 2012, we’ll be well into the next presidential election cycle before that changes. But maybe there’s a loophole in the form of the iPod Touch–and its eventual successor.

While it looks almost identical, the iPod Touch is missing a few key iPhone features. But let’s envision a second-gen Touch that changes that–call it the iPod Max. The Max would use nearly the exact same housing as the iPhone, including the built-in speaker, microphone, Bluetooth, and camera missing from the Touch. (And since we’re fantasizing here, I’ll go ahead and make sure the Max uses a flush headphone jack, not that annoying recessed version found on the iPhone.) But here’s the key: in addition to Wi-Fi, the iPod Max would have a WiMax module in place of the cellular radio found on the iPhone. And that’s where things could get interesting.

WiMax is the fledgling 4G high-speed wireless service that’s due to be rolled out by Sprint later this year. The details are still thin, but the WiMax service–sold under the “Xohm” brand–is said to be available on a much more flexible basis than cellular service. So instead of a dreaded two-year contract, you’ll pay for service on a more a la carte basis–by the hour, by the day, or by the month, presumably on a flat fee all-you-can-eat data plan.

So Apple sells its iPod Max ($499 for 64GB, $399 for 32GB) as a standalone touch-screen iPod that can also double as a wireless data device. But unlike the current Wi-Fi-only iPod Touch, the user can also use the Max to connect to the Sprint/Xohm WiMax network, when and where it’s available. That would provide access to any and all Internet-connected apps, even when outside the range of a Wi-Fi hotspot.

But why stop at e-mail, instant messaging, Web browsing, and Google Maps? Throw a Skype application on the iPod Max, and the possibilities really expand. If the free Skype-to-Skype calling isn’t enough for you, just pay up for Skype’s various upgrades–the ability to call landlines and cell phones anywhere in the world, a standard phone number so you can receive calls, voice mail, and even SMS text messaging. Granted, you’d be paying two bills–the WiMax service fee plus the Skype charges–but I’d be willing to bet that even that combined rate would be less than what some people are currently paying for a cell phone bill that includes a good data plan. Meanwhile, Apple gets to sell another “iPhone” that works outside of AT&T’s network–but because Skype telephony is technically a “data” service, Apple’s not violating the letter of its exclusivity contract with the wireless carrier.

Now, let’s refresh a key point in case you’re just skimming this: I’m making all of this up. There is no such thing as an iPod Max, there’s no announced plans for an WiMax-enabled iPod, and there’s not even a Skype application available on the iPhone/iPod Touch platform, and even if one were to appear, the apparent inability of third-party applications to run in the background (multitask) seems to be a huge stumbling block. And even if all of that were to be resolved, there are still a lot of variables, not the least of which is Sprint’s WiMax network: it hasn’t yet been launched, and until it is, its pricing, coverage, and reliability remains completely theoretical. (Though it looks as if we’ll be getting details sooner rather than later.)

By the same token, however, none of this is completely outside the realm of possibility, either.

So what do you think? Would you like to see a Skype-friendly version of the iPod Touch? Or are you and your iPhone happily married to AT&T until 2012?

via http://crave.cnet.com/8301-1_105-9895547-1.html