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The companion workshop to Andy's
The companion workshop to Andy's new book 'Transcending CSS - The Fine Art of Web Design', this session will lift the lid on web technologies including XHTML, CSS and DOM scripting and show you exactly where they fit in with modern web design. Andy will reveal the benefits of working with meaningful XHTML markup, he will help you look at structure, semantics and teach the appropriate use of attributes includingsemantics and teach the appropriate use of attributes including...
Archive for the ‘ipod solution’ Category
Touchpad Pro,the app that makes the iPhone/iPod Touch much more fascinating, enables you to control your computer via your iPhone or iPod Touch. Based upon the VNC technology, your iPhone/iPod Touch can act as a remote screen of your computer and. Let me give you some features of Touchpad Pro1. iPhone & iPod Touch Supported.2. Multi-display, high resolution desktops Supported. 3. Control the mouse and keyboard of your computer wirelessly via your iPhone/iPod Touch.4. Using ScreenView to view your computer’s screen on your iPhone / iPod Touch. 5. User-friendly Touchpad interface for mouse controls.6. able to connect Windows, Mac and anything running a VNC server.7. Easy access to numeric keypad, arrow keys, and function keys via Remote Control.8. Fine-grained control of media player using Touchpad Media Server.
I love my iPod Touch. But as an user of alternative operating systems, I also hate it from the bottom of my heart, due to the Apple lock down. However do I think that rich media players like the iPod Touch are the way to go. Yet I would prefer them to have an open platform to be based on. Having played around with the Android SDK, I don’t see a reason why you couldn’t hide the phone functionality the same way Apple does and offer rich media players. I hope there will be manufacturers considering exactly that. I’d like to be able to scp my music files to my media player as it comes right out of the box, not hack it to kingdom come and hope that the libgpod developer managed to reverse engineer it in his spare time. I’m sure that guy has better things to do than keep doing this. Ah well, we’ll see. One thing’s for sure. My iPod Touch is definitely getting replaced with an iPhone formfactor Android device, as soon a decent one will be available. If it won’t be a media player, then an Android phone with headphone jack. via http://www.tomservo.cc/2008/04/20/google-android-why-only-for-phones/
Here is a best way to download Youtube and Metacafe video and free!!
Rotem925 created a very cool app, iBuilder. the official words from the developer are: -Its a bundle builder, it will build a bundle directly from the installer, Known BUGS –end developer comments. the app is still in beta, but this looks like it’s going to be a very very very nice app. No more installing every single app after a restore, just create the image with all the apps you need, and tata, your iPhone is instantly installed ! You can download the app from here via http://iphonefreakz.com/2008/04/20/create-your-own-firmware-with-ibuilder/
Since then, however, about 1.4 million iPods have been sold. (It has been updated twice and now comes in three versions, all of which improved on the original’s songs-per-space ratio, and are priced at $300, $400 and $500, the most expensive holding 10,000 songs.) For the months of July and August, the iPod claimed the No. 1 spot in the MP3 player market both in terms of unit share (31 percent) and revenue share (56 percent), by Apple’s reckoning. It is now Apple’s highest-volume product. ”It’s something that’s as big a brand to Apple as the Mac,” is how Philip Schiller, Apple’s senior vice president of worldwide product marketing, puts it. ”And that’s a pretty big deal.” Of course, as anyone who knows the basic outline of Apple’s history is aware, there is no guarantee that today’s innovation leader will not be copycatted and undersold into tomorrow’s niche player. Apple’s recent and highly publicized move to make the iPod and its related software, iTunes, available to users of Windows-based computers is widely seen as a sign that the company is trying to avoid that fate this time around. But it may happen anyway. The history of innovation is the history of innovation being imitated, iterated and often overtaken. Whether the iPod achieves truly mass scale — like, say, the cassette-tape Walkman, which sold an astonishing 186 million units in its first 20 years of existence — it certainly qualifies as a hit and as a genuine breakthrough. It has popped up on ”Saturday Night Live,” in a 50 Cent video, on Oprah Winfrey’s list of her ”favorite things,” and in recurring ”what’s on your iPod” gimmicks in several magazines. It is, in short, an icon. A handful of familiar cliches have made the rounds to explain this — it’s about ease of use, it’s about Apple’s great sense of design. But what does that really mean? ”Most people make the mistake of thinking design is what it looks like,” says Steve Jobs, Apple’s C.E.O. ”People think it’s this veneer — that the designers are handed this box and told, ‘Make it look good!’ That’s not what we think design is. It’s not just what it looks like and feels like. Design is how it works.” So you can say that the iPod is innovative, but it’s harder to nail down whether the key is what’s inside it, the external appearance or even the way these work together. One approach is to peel your way through the thing, layer by layer. The Aura
Among other things, they do some fashion design and they are DJ’s who ‘’spin” on iPods, setting up participatory events called iParties. Thus they’ve probably seen more people interact with the player than anyone who doesn’t work for Apple. More important, they put an incredible amount of thought into what they buy, and why: In a world where, for better or worse, aesthetics is a business, they are not just consumers but consumption artists. So Andrew remembers exactly where he was when he first encountered the iPod: 14th Street near Ninth Avenue in New York City. He was with Andrew, of course. A friend showed it to them. Andrew held the device in his hand. The main control on the iPod is a scroll wheel: you spin it with your thumb to navigate the long list of songs (or artists or genres), touch a button to pick a track and use the wheel again to adjust the volume. The other Andrew also tried it out. ”When you do the volume for the first time, that’s the key moment,” says Andrew. ”We knew: We had to have one.” (Well, two.) Before you even get to the surface of the iPod, you encounter what could be called its aura. The commercial version of an aura is a brand, and while Apple may be a niche player in the computer market, the fanatical brand loyalty of its customers is legendary. A journalist, Leander Kahney, has even written a book about it, ”The Cult of Mac,” to be published in the spring. As he points out, that base has supported the company with a faith in its will to innovate — even during stretches when it hasn’t. Apple is also a giant in the world of industrial design. The candy-colored look of the iMac has been so widely copied that it’s now a visual cliche. But the iPod is making an even bigger impression. Bruce Claxton, who is the current president of the Industrial Designers Society of America and a senior designer at Motorola, calls the device emblematic of a shift toward products that are ”an antidote to the hyper lifestyle,” which might be symbolized by hand-held devices that bristle with buttons and controls that seem to promise a million functions if you only had time to figure them all out. ”People are seeking out products that are not just simple to use but a joy to use.” Moby, the recording artist, has been a high-profile iPod booster since the product’s debut. ”The kind of insidious revolutionary quality of the iPod,” he says, ”is that it’s so elegant and logical, it becomes part of your life so quickly that you can’t remember what it was like beforehand.” Tuesday nights, Andrew Andrew’s iParty happens at a club called APT on the spooky, far western end of 13th Street. They show up at about 10 in matching sweat jackets and sneakers, matching eyeglasses, matching haircuts. They connect their matching iPods to a modest Gemini mixer that they’ve fitted with a white front panel to make it look more iPodish. The iPods sit on either side of the mixer, on their backs, so they look like tiny turntables. Andrew Andrew change into matching lab coats and ties. They hand out long song lists to patrons, who take a number and, when called, are invited up to program a seven-minute set. At around midnight, the actor Elijah Wood (Frodo) has turned up and is permitted to plug his own iPod into Andrew Andrew’s system. His set includes a Squarepusher song. Between songs at APT, each Andrew analyzed the iPod. In talking about how hard it was, at first, to believe that so much music could be stuffed into such a tiny object, they came back to the scroll wheel as the key to the product’s initial seductiveness. ”It really bridged the gap,” Andrew observed, ”between fantasy and reality.” The idea of innovation, particularly technological innovation, has a kind of aura around it, too. Imagine the lone genius, sheltered from the storm of short-term commercial demands in a research lab somewhere, whose tinkering produces a sudden and momentous breakthrough. Or maybe we think innovation begins with an epiphany, a sudden vision of the future. Either way, we think of that one thing, the lightning bolt that jolted all the other pieces into place. The Walkman came about because a Sony executive wanted a high-quality but small stereo tape player to listen to on long flights. A small recorder was modified, with the recording pieces removed and stereo circuitry added. That was February 1979, and within six months the product was on the market. The iPod’s history is comparatively free of lightning-bolt moments. Apple was not ahead of the curve in recognizing the power of music in digital form. It was practically the last computer maker to equip its machines with CD burners. It trailed others in creating jukebox software for storing and organizing music collections on computers. And various portable digital music players were already on the market before the iPod was even an idea. Back when Napster was inspiring a million self-styled visionaries to predict the end of music as we know it, Apple was focused on the relationship between computers and video. The company had, back in the 1990’s, invented a technology called FireWire, which is basically a tool for moving data between digital devices — in large quantities, very quickly. Apple licensed this technology to various Japanese consumer electronics companies (which used it in digital camcorders and players) and eventually started adding FireWire ports to iMacs and creating video editing software. This led to programs called iMovie, then iPhoto and then a conceptual view of the home computer as a ”digital hub” that would complement a range of devices. Finally, in January 2001, iTunes was added to the mix. And although the next step sounds prosaic — we make software that lets you organize the music on your computer, so maybe we should make one of those things that lets you take it with you — it was also something new. There were companies that made jukebox software, and companies that made portable players, but nobody made both. What this meant is not that the iPod could do more, but that it would do less. This is what led to what Jonathan Ive, Apple’s vice president of industrial design, calls the iPod’s ”overt simplicity.” And this, perversely, is the most exciting thing about it. The Surface
Before I really had a chance to ask a question, Ive spent about 10 minutes talking about the iPod’s packaging — the way the box opens, how the foam is cut. He talked about the unusually thin and flexible FireWire cable, about the ”taut, crisp” cradle that the iPod rests in, about the white headphones. ”I remember there was a discussion: ‘Headphones can’t be white; headphones are black, or dark gray.”’ But uniform whiteness seemed too important to the product to break the pattern, and indeed the white headphones have become a kind of secondary, unplanned icon — as Apple’s current ads featuring white-headphoned silhouettes now underscore. It’s those details, he said, that make the iPod special: ”We are surrounded by so many things that are flippant and trivial. This could have been just another self-important plastic thing.” When it came to pinning Ive down on questions of how specific aspects of the product came to be, he stressed not epiphanies but process. Asked about the scroll wheel, he did not mention the Bang & Olufsen BeoCom phones that use a similar radial dial; rather, he talked about the way that his design group collaborates constantly with engineers and manufacturers. ”It’s not serial,” he insisted. ”It’s not one person passing something on to the next.” I’d push for a lightning bolt moment, and he’d trail off. Finally, at one point, he interrupted himself and said, with sudden energy, ”It’s almost easier to talk about it as what it’s not.” The surface of the iPod, white on front and stainless steel behind, is perfectly seamless. It’s close to impenetrable. You hook it up to a computer with iTunes, and whatever music you have collected there flows (incredibly fast, thanks to that FireWire cable) into the iPod — again, seamless. Once it’s in there, the surface of the iPod is not likely to cause problems for the user, because there’s almost nothing on it. Just that wheel, one button in the center, and four beneath the device’s LCD screen. (The look, with the big circle at the bottom, is reminiscent of a tiny stereo speaker.) ”Steve” — that would be Steve Jobs — ”made some very interesting observations very early on about how this was about navigating content,” Ive says. ”It was about being very focused and not trying to do too much with the device — which would have been its complication and, therefore, its demise. The enabling features aren’t obvious and evident, because the key was getting rid of stuff.” Later he said: ”What’s interesting is that out of that simplicity, and almost that unashamed sense of simplicity, and expressing it, came a very different product. But difference wasn’t the goal. It’s actually very easy to create a different thing. What was exciting is starting to realize that its difference was really a consequence of this quest to make it a very simple thing.” Before Ive came to Apple, he worked independently, often on projects that never got out of the prototype phase; one working model would be made, and then it would sit on a shelf in his office. You can think of innovation as a continuum, and this phase is one end of it. The dreams and experiments that happen outside of — and in a state of indifference toward — the marketplace. At the other end of the continuum are the fast followers, those who are very attuned to the marketplace, but are not particularly innovative. They let someone else do the risky business of wild leaps, then swoop in behind with an offering that funnels some aspect of the innovation into a more marketable (cheaper? watered down? easier to obtain?) package — and dominates. Fairly or not, the shorthand version of this in the technology world would have at one end of the continuum Xerox PARC, the famous R&D lab where all manner of bleeding-edge innovations (including some of the ”look and feel” of the Mac) were researched but never developed into marketable products. And at the other end you’d have companies like Microsoft and Dell. Apple presents itself as a company whose place on this continuum is unique. Its headquarters in Cupertino is a series of connected buildings arranged in a circle. Behind this surface is a kind of enclosed park. It looks like public space, but of course it isn’t: You can’t get to it unless you’re an Apple employee or are accompanied by one. Along one side of this hermetic oasis are a bunch of tables, set just outside the company cafeteria, and a sign that says Cafe Macs. Here I sat with my P.R. minder and watched Steve Jobs approach in long, energetic strides. It was a perfect day, and he wore shorts with his black turtleneck, and sneakers. He was very much on message, and the message was that only Apple could have developed the iPod. Like the device itself, Apple appears seamless: it has the hardware engineers, the software engineers, the industrial designers, all under one roof and working together. ”As technology becomes more complex, Apple’s core strength of knowing how to make very sophisticated technology comprehensible to mere mortals is in even greater demand.” This is why, he said, the barrage of devices made by everyone from Philips to Samsung to Dell that are imitating and will imitate the iPod do not make him nervous. ”The Dells of the world don’t spend money” on design innovation, he said. ”They don’t think about these things.” As he described it, the iPod did not begin with a specific technological breakthrough, but with a sense, in early 2001, that Apple could give this market something better than any rival could. So the starting point wasn’t a chip or a design; the starting point was the question, What’s the user experience? ”Correct,” Jobs said. ”And the pieces come together. If you start to work on something, and the time is right, pieces come in from the periphery. It just comes together.” The Guts
Perhaps. But some people are interested in esoterica, and a lot of people were interested in knowing what was inside the iPod when it made its debut. One of them was David Carey, who for the past three years has run a business in Austin, Tex., called Portelligent, which tears apart electronic devices and does what might be called guts checks. He tore up his first iPod in early 2002. Inside was a neat stack of core components. First, the power source: a slim, squarish rechargeable battery made by Sony. Atop that was the hard disk — the thing that holds all the music files. At the time, small hard disks were mostly used in laptops, or as removable data-storage cards for laptops. So-called 2.5-inch hard disks, which are protected by a casing that actually measures about 2 3/4 inches by 4 inches, were fairly commonplace, but Toshiba had come up with an even smaller one. With a protective cover measuring just over 2 inches by 3 inches, 0.2 inches thick and weighing less than two ounces, its 1.8-inch disk could hold five gigabytes of data — or, in practical terms, about a thousand songs. This is what Apple used. On top of this hard disk was the circuit board. This included components to turn a digitally encoded music file into a conventional audio file, the chip that enables the device to use FireWire both as a pipe for digital data and battery charging and the central processing unit that acts as the sort of taskmaster for the various components. Also here was the ball-bearing construction underlying the scroll wheel. (The newer iPod models got slimmer by replacing that wheel with a solid-state version and by using a smaller battery.) It is, as Carey notes, an admirable arrangement. Exactly how all the pieces came together — there were parts from at least a half-dozen companies in the original iPod — is not something Apple talks about. But one clue can be found in the device itself. Under the Settings menu is a selection called Legal, and there you find not just Apple’s copyright but also a note that ”portions” of the device are copyrighted by something called PortalPlayer Inc. That taskmaster central processing unit is a PortalPlayer chip. The Silicon Valley company, which describes itself as a ‘’supplier of digital media infrastructure solutions for the consumer marketplace,” has never publicly discussed its role in the iPod. Its vice president for sales and marketing, Michael Maia, would talk to me only in general terms. PortalPlayer was founded a little more than four years ago with an eye toward creating basic designs for digital computer peripherals, music players in particular. Specifically, the company wanted to build an architecture around tiny hard disks. Most early MP3 players did not use hard disks because they were physically too large. Rather, they used another type of storage technology (referred to as a ”flash” chip) that took up little space but held less data — that is, fewer songs. PortalPlayer’s setup includes both a hard disk and a smaller memory chip, which is actually the thing that’s active when you’re listening to music; songs are cleverly parceled into this from the hard disk in small groups, a scheme that keeps the energy-hog hard disk from wearing down the battery. More recently, PortalPlayer’s work has formed the guts of new players released by Samsung and Philips. A trade journal called Electronics Design Chain described PortalPlayer as having developed a ”base platform” that Apple at least used as a starting point and indicated that PortalPlayer picked other members of the iPod ”design chain” and helped manage the process. Interestingly, the legal section in the first version of the iPod used to include another copyright notice on behalf of a company called Pixo, which is reported to have created the original operating system for the iPod. Pixo has since been bought by Sun Microsystems, and the credit has disappeared from both newer iPods and even more recent software upgrades for the original model. Apple won’t comment on any of this, and the nondisclosure agreements it has in place with its suppliers and collaborators are described as unusually restrictive. Presumably this is because the company prefers the image of a product that sprang forth whole from the corporate godhead — which was certainly the impression the iPod created when it seemed to appear out of nowhere two years ago. But the point here is not to undercut Apple’s role: the iPod came together in somewhere between six and nine months, from concept to market, and its coherence as a product given the time frame and the number of variables is astonishing. Jobs and company are still correct when they point to that coherence as key to the iPod’s appeal; and the reality of technical innovation today is that assembling the right specialists is critical to speed, and speed is critical to success. Still, in the world of technology products, guts have traditionally mattered quite a bit; the PC boom viewed from one angle was nothing but an endless series of announcements about bits and megahertz and RAM. That 1.8-inch hard disk, and the amount of data storage it offered in such a small space, isn’t the only key to the iPod, but it’s a big deal. Apple apparently cornered the market for the Toshiba disks for a while. But now there is, inevitably, an alternative. Hitachi now makes a disk that size, and it has at least one major buyer: Dell. The System
The column also noted that some on Wall Street were waiting to see what would happen to the iPod once Dell came out with its combination of music store and music player. (The Dell DJ is slightly bigger than the iPod but claims a longer battery life, which the company says is what its consumer research indicated people wanted; it costs $250 for a 15-gigabyte version, $300 for 20 gigabytes, or nearly 5,000 songs.) Napster’s name has been bought by another company that has launched a pay service with a hardware partner, Samsung. But it was Dell that one investor quoted in the Journal article held out as the rival with the greatest chance of success: ”No one markets as well as Dell does.” This was causing some eye-rolling in Cupertino; Dell is not a marketer at all. Dell has no aura; there is no Cult of Dell. Dell is a merchandiser, a shiller of gigs-per-dollar. A follower. Dell had not released its product when I met Jobs, but he still dismissed it as ”not any good.” About a week later Jobs played host to one of the ”launch” events for which the company is notorious, announcing the availability of iTunes and access to the company’s music store for Windows users. (In what seemed an odd crack in Apple’s usually seamless aura maintenance, he did his demo on what was clearly a Dell computer.) The announcement included a deal with AOL and a huge promotion with Pepsi. The message was obvious: Apple is aiming squarely at the mainstream. This sounded like a sea change. But while you can run iTunes on Windows and hook it up to an iPod, that iPod does not play songs in the formats used by any other seller of digital music, like Napster or Rhapsody. Nor will music bought through Apple’s store play on any rival device. (The iPod does, of course, work easily with the MP3 format that’s common on free file-swapping services, like KaZaA, that the music industry wants to shut down but that are still much more popular than anything requiring money.) This means Apple is, again, competing against a huge number of players across multiple business segments, who by and large will support one another’s products and services. In light of this, says one of those competitors, Rob Glaser, founder and C.E.O. of RealNetworks, ”It’s absolutely clear now why five years from now, Apple will have 3 to 5 percent of the player market.” Glaser says he admires Apple and likes Jobs, but contends that this is simply the latest instance of the company’s tendency, once again, to sacrifice commercial logic in the name of ”ideology.” Not that Apple can’t maintain a business by catering to the high end and operating in a closed world. But maintaining market leadership, while easy when the field of competitors is small, will become impossible as rivals flood the market with their own innovations and an agnostic attitude about what works with what. ”The history of the world,” he says, ”is that hybridization yields better results.” With Dell and others aiming a big push at the Christmas season, it’s even possible that Apple’s market share has peaked. Jobs, of course, has heard the predictions and has no patience for any of it. Various contenders have come at the iPod for two years, and none have measured up. Nothing has come close to Apple’s interface. Even the look-alike products are frauds. ”They’re all putting their dumb controls in the shape of a circle, to fool the consumer into thinking it’s a wheel like ours,” he says. ”We’ve sort of set the vernacular. They’re trying to copy the vernacular without understanding it.” (The one company that did plan a wheel-driven product, Samsung, changed course after Apple reportedly threatened to sue.) ”We don’t underestimate people,” Jobs said later in the interview. ”We really did believe that people would want something this good, that they’d see the value in it. And that rather than making a far inferior product for a hundred dollars less, giving people the product that they want and that will serve them for years, even though it’s a little pricier. People are smart; they figure these things out.” The point that companies — like Dell — that have no great reputation as innovators but a track record of winning by playing a price-driven, low-margin volume game was dismissed. The iPod has already been improved several times, Jobs said, and will keep improving in ways that keep it ahead of the pack. (He wouldn’t get specific.) ”For whatever reason,” he said with finality, ”the superior product has the largest share. Sometimes the best product does win. This may be one of those times.” The Core
”No,” he said, peevishly. ”We consciously think about making great products. We don’t think, ‘Let’s be innovative!”’ He waved his hands for effect. ”’Let’s take a class! Here are the five rules of innovation, let’s put them up all over the company!”’ Well, I said defensively, there are people who do just that. ”Of course they do.” I felt his annoyance shift elsewhere. ”And it’s like . . . somebody who’s not cool trying to be cool. It’s painful to watch. You know what I mean?” He looked at me for a while, and I started to think he was trying to tell me something. Then he said, ”It’s like . . . watching Michael Dell try to dance.” The P.R. minder guffawed. ”Painful,” Jobs summarized. What I had been hoping to do was catch a glimpse of what’s there when you pull back all those layers — when you penetrate the aura, strip off the surface, clear away the guts. What’s under there is innovation, but where does it come from? I had given up on getting an answer to this question when I made a jokey observation that before long somebody would probably start making white headphones so that people carrying knockoffs and tape players could fool the world into thinking they had trendy iPods. Jobs shook his head. ”But then you meet the girl, and she says, ‘Let me see what’s on your iPod.’ You pull out a tape player, and she walks away.” This was an unanticipated, and surprisingly persuasive, response. That’s thinking long-term, I said. ”No,” said Steve Jobs. ”That’s being an optimist.” Rob Walker writes frequently for the magazine. via http://www.nytimes.com/2003/11/30/magazine/30IPOD.html?ei=5007&en=750c9021e58923d5&ex=1386133200&partner=USERLAND&pagewanted=all&position=
Back in 2005 I was suddenly (and inexplicably) struck by the urge to see if I could modify a gramophone (or phonograph, as I believe it’s referred to in the US) to be compatible with devices like my mp3 player or anything else that takes a 3.5mm jack. On investigating, I found a reproduction gramophone for sale on Ebay for £30 (about $50), and in a fit of ‘what-the-hell’ ended up ordering one. With the delivery of one extremely large box I had my gramophone. Fortunately, I found I was able to produce an excellent result with far less effort or complexity than I had anticipated: if you have a few basic tools, simple components and soldering skills (oh, and a gramophone) you should have no trouble with this build. See below for my reasons and experiences, a summary of how it was built, and an analysis of the final product. Why?There are various ways to rationalise it - for instance, since it makes use of mechanical amplification rather than electrical, it doesn’t need batteries or a plug and saves power. In reality, though, I made it because it was fun, and because I liked the idea of adapting an archaic tool to a similar, modern problem. Plus, a gramophone horn has a certain character and style that impersonal speakers lack. First AttemptUnfortunately, graduation combined with my usual procrastination to mean I put off the project and eventually led to me doing a fairly shoddy job, which I was never happy with. The initial build was considerably simpler than the final version presented here; while I was thinking about how to construct it, a friend pointed out that the size of a headphone speaker that I’d dissected was roughly equal to the size of the opening to which the soundbox is normally attached. The quick application of some copper tape, araldite and silver paint later and I had a very basic working system. The problem was, it looked pretty ugly (I’d done my bets to sculpt the araldite, but it still looked remarkably like a blob), and the volume left a lot to be desired. Not being particually proud of the result, it was only a matter of time before I decided to try again. Step one involved several hours with a heavy file to remove the araldite and everything else I’d added, which put me back at the starting point determined to do a better job. Design and BuildFor my proper design, I decided to focus on modifying the soundbox. The way the model of gramophone I have works is that the the record turns, causing a needle held in a groove to vibrate. These vibrations pass up the needle to the soundbox. Inside the soundbox, the end of the needle’s holder is connected to a thin metallic membrane about 4cm across; this is the first stage of amplification, as the vibrating needle causes the membrane to vibrate as well, producing faint sound waves which are amplified by the resonant quality of the small metal casing around the vibrating membrane. The soundbox is connected to the brass horn of the gramophone, which further resonates and amplifies the sound into what is that is then projected into the room. My gramophone came with an HMV soundbox, the top plate of which is held on by three small screws. Removing these gave access to the inside, which I proceeded to gut, removing the tympanic membrane and snapping off the needle holder by wiggling it back and forth until the metal fatigued and broke, which left me with a hollow metallic container with a somewhat jagged hole at the bottom. At this stage I did some initial tests, confirming that a speaker inside the now-empty soundbox would give me sufficient volume without any additional amplification. Obviously, I needed something to create sound, replacing the tympanic membrane. Fortunately, Maplin sell some nice thin mylar speakers, and I found the 55mm one suited me nicely; it’s be larger than the original foil disc because it has a solid frame and sits snugly inside the soundbox (whereas the foil could only be held in place by the needle holder, not touching the sides to avoid damping any vibrations), about 5mm closer to the front than the original membrane. The next step was to smooth and enlarge the hole through which the needle-holder had entered; it was already quite large, so it didn’t take too much work with a small file to smooth it off. I also filed down the thread on the 3.5mm mono jack I planned to use as the input, so that it fitted snugly into the soundbox, leaving the connector poking out nicely. Since the soundbox had some fretwork at the back and I didn’t particually want the wiring to be visible, I glued a circle of kitchen foil to a larger circle of paper, and glued it to the bottom so that the metallic foil was visible through the metal fretwork. A couple of pieces of carboard glued together provided a platform on which to rest the speaker (which otherwise had a tendency to rattle inside the box when closed up). I recommend soldering a pair of wires to the jack before soldering/glueing the jack in place (you can push them through the hole as you slide the jack in); I didn’t, which required a degree of dexterity with a hot soldering iron (and some swearing) when it came to attaching said wires. I held the jack in place with the liberal use of superglue before slotting it in, bending the arms outwards so that they would resist any force pulling the jack outwards, and adding a couple of dabs of solder to make sure it wouldn’t budge. The only thing left was to solder the wires to the speaker, screw the top back onto the soundbox, and christen the project by digging out some Elgar for the occasion. Volume: The volume is mostly good, though not quite perfect: if you plug in an iPod you were previously listening on headphones, then the volume from a meter or so away is a little less loud than when you had the earbuds in - you need to increase the volume a couple of notches to get it back to the same level. It’s only noticeable if you’re doing a direct comparison, though; the gramophone is perfectly able to fill a room at medium volume setting, and maxing out the volume on your portable player produces a suitably impressive racket. The loss is probably due to a decrease in the resonant properties of the soundbox caused by swapping out the tympanic membrane for a speaker. Without adding electronic amplification (which would pretty much ruin the whole point), the only way to increase the volume for a given input is to change the gramophone itself - my one is a cheap reproduction; a different horn might give more volume. Sound quality: There is a notable difference between the sound produced by the gramophone and a normal speaker; while it’s hard to characterise the exact difference the music from the gramophone does seem slightly ‘flatter’, perhaps because the horn is amplifying the midrange more than the extremes. It’s not unpleasant, though, and definitely gives the output its own tone. Looks: The final product looks very fine indeed - one advantage I hadn’t anticipated is that when not plugged in the protruding jack rests on the turntable rather like the needle would in a real gramophone (though to play it it has to be turned sideways to make room to plug in a device or extension cable). The only downside is that I’ve found the jack has a tendency to scuff the felt on the turntable, which has left a small but noticeable bare patch; I’ll probably add a discreet piece of plastic to rest it on at some point. ExtensionsSince I’m happy with the result I probably won’t make any modifications beyond this (though I can’t quite rule out a completely new project including a music player build into the base with some sort of archaic display and controls). There were a couple of ideas I had during the build that I discarded as unnecessary that others might want to incorporate: Active Amplification: When I first started, I was concerned that I might not be able to get the volume I needed for a practical build (particularly with my original setup, where a portable music player needed to be turned up to its maximum volume to get a respectable sound out of the thing). If this had proved to be the case I anticipated adding a small amplifier inside the case, pulling the recharging component from a cheap wind-up torch or radio to power the amplifier (since the turntable is wound up with a detachable crank slotting in through the side). Fortunately it wasn’t necessary, so I didn’t have to dismantle the beautiful clockwork turntable drive. Volume Control: Until quite a late stage I toyed with including a simple volume control sticking out of the back out the soundbox using a potentiometer. While it would have been a simple addition in the end I decided it was unnecessary since I’d just keep it turned to maximum (and none of the potentiometers I had on hand had a narrow enough knob to fit through the grill). ConclusionOverall I’m very pleased with the piece - it looks great, works well and was a very simple build, all things considered. One advantage this design has is that because only the soundbox has been modified it can be used with any gramophone sized to take an HMV soundbox without any need for modification or damage. The only problem now is that it’s pretty big, and takes up rather a lot of space in my flat. via http://www.r-hansen.com/tech/gram.html
In this episode we show you how to charge your iPod (or other mp3 player) for up to 20 minutes using electrolytes derived from Gatorade or Powerade which are then stored within the cells of an onion. You will need:
1. 1 White onion Disclaimer: This and other videos produced by HouseholdHacker are controlled experiments performed by professionals and unless you are an expert should NOT be attempted at home if you don’t know what you are doing! via http://www.householdhacker.com/?p=7
From: www.attackr.com JeremyD In March, Apple released the much anticipated Apple TV, which allows you to stream media files from your computer and view them on your television (along with several other features). If you dont want to stream, you can also store the media files on the units hard drive. The current price of the unit (which can be seen here) is $300. If you find that price to be a little high, but still want to be able to view your videos or listen to your music, this article is for you. To demonstrate what Ive done, I filmed me setting it up. You watch the video if you want. Basically what I did was take a composite video cable. Im not exactly sure what kind of video cable it is (other than that its composite), so I cant really help you out on finding one. I can, however, offer you a picture of it. I simply plug one end of the cable into the headphones port on my iPod and the other end (which is composite) into my TV. Plugging the composite video into your TV can be a little confusing, because you cant plug it in like you normally do. This diagram (click that) helps explain what cables go where in your TV. Basically, the plugs on your TV will be in this order: Red, White, Yellow. Plug the cables in this order: Yellow, White, Red. If that makes no sense to you at all .definitely check out the diagram I made. Now youve got the cable set up. Woo hoo go you. Now you need to set your iPod up. Dont worry, this doesnt involve hacking your iPod and it wont void your warranty. From the main screen of your iPod, go to Video. From there, go to Video Settings. Scroll to TV Out and make it Ask instead of Off. Now scroll down to TV Signal and make sure its NTSC if you live in North America/Japan or PAL if you live anywhere else. If youre not sure what setting it should be, check this out. So after youve got your iPod set up, back out to Video menu and go pick a video to watch. I chose an episode of Invader Zim (as you may or may not have seen in the video I linked earlier in the article). Before the video starts, itll prompt you to select either TV On or TV Off. Obviously we want TV On. Now turn on your TV and go to wherever you go when you use your video games, VCR, etc. (usually theres an input or game button on your remote. Hit that.) You are now enjoying your ipod videos for free on your TV.
via http://blogs.digitalmediaonlineinc.com/howtoripdvd/entry/20080408
iMuffs headphones from Wi-Gear improve sound, work wirelessly with most iPods In the world of iPod accessories—4,000-plus and counting—the ones worth the money are those that improve the listening experience. I have two for you today, one that will be great when the bugs are worked out and a pair of headphones that makes iPod portability even better. Let’s start with the almost-there product. “Almost” because it worked with some iPods I tested, but not all. I often won’t write about a product proving unreliable, but I really like what this does and, more importantly, I believe that the people building it will soon get it right. It’s called miShare, and the simple, rectangular gadget is smaller than a standard iPod but bigger than the redesigned Nano (affectionately dubbed the “fatty”). At both ends there is a 30-pin adapter to connect two iPods to transfer songs from one to another. And it works, mostly. Plug an iPod with the music to share into the source end. Let’s call this the “pitcher.” (Hey, baseball season is here!) At the other end, plug into the “catcher” iPod to receive the music. Unfortunately, my 80-gigabyte iPod did not work as a catcher. But as a pitcher, it sent songs to my fatty. With the fatty, I was able to share music—as a pitcher and catcher—with a colleague’s iPod. That’s why I love this little gadget. It’s designed to swap music between friends, so you can share iPod playlists and tips on new artists. This is very convenient and fast; songs move over in seconds. There are a few reasons why I had trouble with some iPods. First, it will not work with the Touch and the iPhone, yet. Second, the catcher iPod must be in “manual” update mode. When you plug your iPod into a computer to sync it, the default setting is for automatic updates, but it is easy to switch to manual. In manual, whenever you add music, movies or photos to your computer and want it on the iPod, you instruct the iPod to pick up that content. But changing this setting on my 80 gb iPod didn’t fix my problem. Third, the miShare developers—two guys working from a Brooklyn, N.Y., apartment—are working out some bugs. My big iPod, for instance, has too much data on it, causing transfer problems. But the fatty, which can hold up to 8 gb worth of content, did not have that issue. This issue and some others—you can share video and photos too, but not seamlessly—will be addressed in a software upgrade set for release in a few weeks, said co-founder Nathaniel Wice. He called my issue an “intermittent problem” related to the iTunes database. Another update will follow to address compatibility issues with the Touch and iPhone. Wice called the development of miShare, which runs on the open-source Linux platform, a “constant” work in progress. “Designing something that’s easy to use is a process.” When it works, it is easy to use. The device has one function button. Just make an “on-the-go” music playlist on the iPod and press the function button. The songs move over. But not all songs. To address the obvious legal issues of sharing music between iPods, songs protected by digital rights management software—primarily those bought at Apple’s iTunes store—won’t play on the catcher iPod. Some people might question the ability to share music so freely, but this is a legal device designed for one-to-one sharing. It’s not a piece of file-sharing software where thousands of people can get a copy of a song. Despite the early flaws, I recommend miShare. It will only improve, and the software on the device can be upgraded so you won’t have to buy another. It is sold for $100 at www.miShare.com, and discussions are under way with a major brick-and-mortar retailer, Wice said. A sound enhancementRegular readers know I often recommend iPod buyers improve the sound with new headphones. The iMuffs do that plus provide a great wireless connection via Bluetooth. They are made by Wi-Gear and can be bought on the firm’s site, Wi-Gear.com. The model I tested sold for $150 and paired easily and quickly with each iPod I tested, except one, the iPod Touch. Wi-Gear has introduced a new model, the $180 MB210, which works with the Touch. I also tested the iMuffs on a TV-playing phone, the Verizon Voyager, and was quite pleased that I could watch live games from the NCAA Men’s Basketball tournament while listening with the iMuffs. Beautiful. So, yes, these work with music-playing phones, except the iPhone. That’s Apple’s fault because it didn’t include a profile in that music phone for stereo Bluetooth headphones. You might think the price for these headphones is high, but the iMuffs ship with a Bluetooth adapter for the iPod. That’s usually a $40 item sold separately. Via http://www.chicagotribune.com/business/chi-mon-tech-buzz-ipod-mishare-imar31,0,7036862.story
Samsung has announced that it’s developed the world’s first 64 Gigabit (Gb) multi level cell NAND flash memory chip. It’s the eighth consecutive year that the density of flash memory has doubled, a feat that bodes well for portable devices like laptops and iPods. By sandwiching together 16 of the new cells, Samsung says a 128GB memory card is now possible. Flash to replace hard drives?Currently, the capacity limitations of flash memory have hampered notebook manufacturers who want to use the technology instead of traditional hard discs. And one of the biggest criticisms of the current iPod touch is that 16GB-worth of storage just isn’t enough. Samsung’s new chips could be the first step towards changing all that. Samsung says a maximum of sixteen of its 30nm flash devices can be combined. The result would be a 128GB memory card that could store 80 DVD resolution movies or 32,000 MP3 music files. A 128GB card would also be big enough to replace the HDD in a notebook. Apple was linked with so-called Solid State Drives earlier this year. SSDs are not only lighter and faster than hard drives but they consume less power and are also considerably more robust as they have no moving parts. Lighter, quieter laptops by 2009These 128GB memory cards are likely to be very expensive, so the death knell isn’t quite sounding on the traditional hard drive just yet. Samsung expects to begin production of 30nm-class 64Gb flash devices in 2009. And according to Gartner Dataquest, the accumulated sales for 64Gb NAND flash and higher density devices could reach up to $20 billion by 2011. By the end of 2009, iSuppli has predicted that 28 per cent of ultra-portable PCs will use some form of flash memory for storage. via http://www.tech.co.uk/computing/upgrades-and-peripherals/memory/flash-memory-cards/news/samsung-promises-128gb-flash-drives-by-2009?articleid=1180991810
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